Wednesday, July 3, 2013

Why Uncharted 2 is mediocre at best

Uncharted review follow-up
While playing Uncharted 2, I couldn't help but notice that the entire's game setup felt linear and rigid, like I was being dragged along by the nose to see all the pretty sights that the development studio had so heavily invested in. And the whole time, all I could think to myself was, “okay. This is fun. I guess”. All of the enjoyment seemed to be very bland and structured and it reminded me of those people who get upset if you touch anything in their house when you come to visit. The platforming felt very limited and structured and the gunplay was functional at best. Yet whenever I look up reviews about this game, I see it hailed as one of the darlings of this console generation. Why is that? Have we gotten so used to mediocrity that anything that is slightly above average is considered a masterpiece? As a whole, I feel like Uncharted 2 is mostly a weak third person action game with awkward platforming sections and uninspired puzzle sections.
Equipping it...now.
First of all, let's take the story, which I can best describe as some smug douche looking for treasure. I fail to see how that son-of-a-bitch Drake has any kind of charisma whatsoever. Honestly, he acts like that jock from high school who bullied you every day and then made off with your girlfriend. Not only that, a lot of his humor and comments come across as just overall uninteresting. There is almost nothing about him that I can vividly remember either liking or thinking, “golly, your awesome”. He just seemed so generic. The rest of the cast is like this too. It's like someone sat down, watched a bunch of action movies and decided that the best thing to do would be to is to take characters from here and there to fill up the game. Even Chloe, who I feel is the most likeable character, easily rolls over into the generic train. Not only that, but I was so tempted to call bullshit at the very end of the game for how contrived the game's ending felt. Furthermore, the way the story is presented does this game no favors. While I understand that cutscenes are now often used as a means to present a story, they feel like they were placed here deliberately to invoke the feel of a movie rather than a game. It's bogged down even further by it's incessant need to feel cinematic to the point of following a three-act structure. As a result, I felt like I hardly knew anything about Drake. He was uninteresting and shallow, having about as much personality as Gordon Freeman. He did things, but you could have just as easily put anyone else in his place and gotten the same job accomplished.
Sums him up fairly well.
Now, I'm sure many of you are thinking, “it's the gameplay that counts dur-hur.” Well, it would if it was any good. At best, Uncharted is a generic and dull cover-based shooter with some of the most awkward and forced jumping mechanics I've ever seen in a game. Simply put, the gunplay feels unsatisfying. While playing, I always dreaded the shooting sections which were often limited to waiting for enemies to poke their heads out or to some incredibly cramped corridors. As a result, I often found myself dying or throwing myself into the midst of battle because I felt that waiting like a duck for the next enemy to show his head was a fate worse than death. Even the guns themselves felt unsatisfying to use. None of them felt like they had a particularly satisfying punch to them. It was actually kind of sad that the most satisfying part of the gameplay was running up behind a guy and taking him out with a silent takedown. Speaking of which, the game has a few stealth sections which I can only define as retarded seeing as how the A.I. in these sections is pathetic.
The platforming is also another big weakness for the game that it just can't overcome. The main issue is how punishing it is for so much as deviating from the developer's main path. There were several times where I would try to jump to a specific location only to fall for my death because I didn't do what they wanted to do. This also extends to the puzzles, where you're given a notebook that straight-up tells you the solution, regardless of how difficult or simple they are. It all feels so patronizing, as if the developer were afraid of you breaking their precious toys that they feel the need to remove any sense of freedom. The worst part about it is that if you begin to take too long, Drake himself will tell you what to do and where to go.
This game's opinion of you in a nutshell.
Many will argue against me saying that the set pieces more than make up for th game's faults and to be honest, I have to disagree with them. They feel more like a cheap cop out as opposed to fully featured levels in an action game. This really has more to do with the games mechanics though, seeing as how a game is part level design and part gameplay. And if it falls in one area, it's only natural that it's either going to be greater as a result or be dragged down as a whole, and in this case it's the latter. In the end, what I say really doesn't matter though, because I know for a fact that people will love this game just because it looks pretty or because it's a fucking movie. At the end of the day, I guess some people would rather have a game that railroads them from one place to another as opposed to a carefully constructed experience that had some fucking thought put into it.

Which reminds me...

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