Wednesday, June 26, 2013

Uncharted 2: Among Thieves review

Uncharted 2: Among Thieves Review
Whenever I hear the phrase “cinematic” when used to refer to a game, the first thing I think of is cutscene riddled shit that covers the screen and makes me want to kill every member of the fucking development team for being so fucking stupid and pretentious.
Here's looking at you, kid...
And then there are games like Uncharted, which feature the similarly mentioned “cinematic” malarkey but have just enough gameplay to were it's tolerable but ultimately ends up dragging down the rest of the experience.

The game stars Nathan Drake, wise-cracking, Hollywood hero number 396,000 who goes with plucky sidekick to find...you know-what, just go and watch any one of the first three Indiana Jones movies. If you're already familiar with them, that pretty much sums up the entirety of the plot of Uncharted. It's your basic adventure movie plot featuring all of the standard character types. If it sounds like I'm being unenthusiastic, it's because none of the characters have anything major that separates them from stuff we've already seen before. Are they entertaining to watch and well-performed? Most definitely. The problem these leads to, however, is that it results in them coming across as incredibly forgettable.
Seriously, this is more interesting at times
Mind you, probably the most interesting character was the villain, Lazarevic, whose every scene is pure gold for how he eats up the scenery with his mere presence.
I AM SURROUNDED BY TRAITORS AND FOOLS!!”
Gameplay on the other hand fares much better. The gunplay is your standard cover-based shooting mechanics, running behind walls, and then popping enemies when they reappear. It's functional overall, though it can get especially tiresome after awhile. The real star of the show, however, is the presence of the platforming sections. These sections can involve anything from jumping from truck to truck while under enemy fire, to escaping from the burning wreckage of a train. All-in-all, as much as I may find the gunplay to be tedious and uninteresting, the set pieces easily dominated the game in terms of enjoyment.
Screenshots don't do it justice.
The game's pacing is also done incredibly well. Whereas many games within this genre feel the need to hammer in set piece after set piece, this game really isn't afraid to let you wind down after some of the more action heavy scenes, whether it be in the form of a puzzle, a platforming section in a calming environment, or petting a yak. It all helps to make a fluid and fun experience.
Embrace your inner yak.
Having said that, there is still one major problem I have with this game and that ties back directly into the story: a video game is not the same thing as a movie. This is especially evident in the way that enemies just seem to appear in every specific patterns and clusters in areas, which would make sense if it were a movie, but here it feels a bit out of place. Furthermore, the way the events go along is at a very limited pace preventing proper characterization from ever occurring. Finally, the game is just scared of you getting distracted. Several times throughout my experience I felt like I was being railroaded along, even when it came time to allow for more freedom such as in the aforementioned puzzle sections. It got so bad to the point where the game would literally tell me what to do if I was taking too along. Near the end, I had one puzzle telling me to turn the godforsaken bell right as I was in the middle of turning the fucking thing because the game was afraid I had dozed off for more than five seconds or because, I was using my goddamn brain!
What Naughty Dog thinks of you
In the end, the best description I can give is flawed, but enjoyable. The game suffers from wanting to be a movie and a simplified challenge, but at the end of the day, it's just fun. Definitely worth picking up if you want something exciting play, though I can't guarantee the story or characters themselves will be too memorable.

Friday, June 21, 2013

Post E3 roundup! Crap games edition!

Continuing on from mt last post, E3 always has as much good, as it does bad and as a result gives me something to compl-I mean, judge. So, we begin with the games that have so far brought me to near tears. We can think of it as a nice counter-balance to the endless gushing I gave all the other games!
Sad monkey is REALLY sad now.
Release Date: N/A
Publisher: Microsoft Studios
Developer: Double Helix Games
I loved the Killer Instinct games growing up. I loved them like a brother. Next to Street Fighter and Mortal Kombat, these games were instrumental in shaping my love of gaming. So when they finally announced one for the XboxOne, I thought that would be amazing. If there were ever a time to bring back this classic franchise it would definitely be...now? That's interesting, Rare isn't making it. Well, in that case I'm sure they got a studio that's experienced in making high quality...so you got the guys behind the Green Lantern and Battleship tie-in games. THE FUCK IS WRONG WITH YOU?!! I swear to god, Microsoft, how is that a good idea?!
I'm pretty sure you could've done better than FUCKING this!!
Ugh...Well, no use changing it now. Though there are quite a few rumors going around about it being a free-to-play where characters must be bought, I feel that more information must be given before I decide if disappointment is just. As for Rare, well...they've made worse decisions.
Why Rare? Why?
NEXT:
Release Date: November 2013
Publisher: Microsoft Studios
Developer: Crytek
First announced as an Xbox 360-exclusive with Kinect support, Ryse was looking to be an intriguing title, especially when compared to the majority of the casual-fare that the rest of the peripheral was prone to getting. In some ways, it even looked like a worthy competitor to the Wii's own hardcore, first-person hack-n-slash, Red Steel 2.
This game fucking rocks!!!
So naturally, I was surprised when I hadn't heard anything about it in over two years in regards to its release. Imagine my surprise when it shows up again, only to be covered in quick-time events! Any excitement that may have been showcased by the original video where it was you in first-person facing off against the Roman army is gone and instead replaced with this:
It's hideous!!!!
Now, this has worked before. Asura's Wrath and Heavy Rain were both filled to the brim with quicktime events but made up for it by being able to fail. In this case, they're only here to give a false feeling of dominance to the player as he effortlessly sits back and watches his onscreen avatar mow down his enemies while the big FUCKING X COMES ON SCREEN! It makes me wonder if developers have really started to believe that their audience is a bunch of twelve year old boys.
So hardcore...
Which reminds me of:
Release Date: November 2013
Publisher: Microsoft Studios
Developer: Capcom Vancouver
I haven't actually played any of the previous Dead Rising games, so my knowledge of the franchise is highly limited. That doesn't mean they haven't held my interest, however. The idea of murdering tons of zombies while exploring an overrun mall is of course barrels of fun. So when I heard that Dead Rising 3 was in development for next-gen consoles, I was thrilled! Then I saw it. Oh god, I saw it.
My look when I saw the game
My only question was why? Why the hell did you turn a series that takes the pure schadenfreude of mass killings and turn it into an “edgy” brown and gritty action game with a gloomy protagonist and a wangst-filled atmosphere? Oh, it was done to appeal to Call of Duty fans. While I understand that it had been done as a means to appeal to a wider audience, this is definitely not the way to go. On the contrary, you're at risk of alienating fans of previous games in the franchise and in some cases end up losing out to this so-called “new audience” that wasn't even interested in your game in the first place!
Reference Point A
I know that I can't change a developer's plans to heavily alter a franchise but at the very least you could remember what your fans liked.
Release Date: Nov. 5, 2013
Publisher: Activision
Developer: Infinity Ward
Alright, alright, before I begin let me rephrase that I don't hate Call of Duty, just Activision. Now then, my first question is, why? The Call of Duty franchise has had a yearly release beginning in 2007 with the release of Modern Warfare and now Ghosts is announced claiming a constant running speed at 60 fps, dynamic AI, and high-quality graphical detail as the newest things it brings to the table. That would be all fine and dandy if other games hadn't already been doing this for the past several years, especially in terms of the PC gaming crowd.
Next year, we're adding two new breeds along with 20 more maps!
Release Date: December 2013
Publisher: Nintendo
Developer: Nintendo EAD Tokyo
I'm not even going to bother coming up with anything qitty this time. Just fucking stop it, Nintendo. While I may have complained about Call of Duty doing the same thing every year and praised DKCTF for not changing much, at the very least the situations are different. At the very least the levels and aesthetics look different. When I saw the first level here, I had no idea that this was a new game. It looks almost exactly the same as Super Mario 3D Land. Not only that, but it seems the best they could do in terms of new was cat suits.
Cat suits?! FUCKING REALLY!?
I like cats as much as the next guy but in all honesty, what happened? There was a point where every single new Mario game would evolve off of the aesthetics and innovations of the previous titles. Here, it seems like Nintendo just decided to go ahead and throw in the towel. It seems like the Galaxy games were the franchise peaking and now all they can do is wallow and wait for inspiration to strike. I hope that one day another Mario title like Galaxy will be released, but until then, I guess we'll just have to feast on Nintendo's run off.

No new ideas make bear cry.


So there you have it, my top and bottom 5 of E3. If you didn't see your favorite game on here it could be for any number of reasons, either I didn't care enough or I didn't see enough of it to truly care about it. In any sense, I shall leave you until next week, when I return with another review to showcase!

Tuesday, June 18, 2013

E3 2013: The Good

Now that E3's actually come and gone and I've gotten a real chance to take in and analyze some of the material that has come out of the show, I've decided that I shall now begin with my first ever annual E3 hype list and my annual E3 why-did-you-even-bother list!! It gives me a chance to hype over what I feel has a chance to come and truly impress me and I what I feel will make me a sad monkey.

This is the face of true sorrow
So now that we have that out of the way, let's start off with those games that are looking to bring me joy over the next few years, starting with:
Release Date: 2014 (tentative)
Publisher: Nintendo
Developer: Sora Ltd./Namco Bandai Games
Just like Brawl before it, my excitement for this game cannot be contained. Not only is the game shaping up to be one of the big titles of 2014, it's also looking to be one of the most robust offerings Nintendo has had in a while. The veteran brawlers are looking great in their glossy HD revivals, and the newcomers are definitely offering something new in terms of gameplay.
Though some additions are a little...off...
Either way, the franchise hasn't let me down when it comes to pure schadenfreude so what the hell, let's see what this one brings to the table.

Next up is:


Release Date: Oct. 25, 2013
Publisher: Warner Bros. Interactive Entertainment
Developer: Warner Bros. Montreal
Well, this was a shocker wasn't it? Another Batman game?! Bet you never saw that one coming?!
In all honesty, I'm looking forward to this one. More Batman is rarely ever a bad thing.
Unless it's this...thing...
Furthermore, even though the previous studio is no longer working on it, the fact remains that many of the strong points that came along with Arkham City are thankfully being brought over. The combat still looks fluid and efficient, and traveling across Gotham is still as much fun as it was before. Plus, several of the villains from the franchise's history are making a return, though a few have been redesigned.
Gaze upon the manliness of a luchador
At the same time, however, several of the characters have been recast, most notably the Joker and the titular Bat. Joker still sounds like typical nutjob persona made famous by Mark Hamill so I have no problem with that, but Batman sounds a little too much like his Christopher Nolan incarnation.
SWWWWWWEEEEEEEEEEEEEEEEAAAAAAAAAARRRRRRRRRR TO MEEEEEE!!!!!
Other than that, it's definitely looking up and I'm looking forward to getting to fly around as everyone's favorite rich man in a bat costume.


Release Date: 2014
Publisher: Nintendo
Developer: Platinum Games
First order of business, if you complained about this game being a Wii U exclusive, kindly get the fuck out of here because I don't wanna hear any of that shit. Now that that's settled, THIS GAME LOOKS FUCKING AMAZING!!!!
The original was one of the most fun experiences ever to be had and I can safely call it one of my favorite games. Gameplay-wise not much has changed but then again does it really have to? Touchscreen controls have been implemented but they're not restricting to the hardcore audience. Everything is there that needs to be there and what's new only serves to add to the intrigue. Why do Bayonetta and Jeanne have different hair styles? Why are demons enemies along with angels?
THIS GAME CAN'T COME OUT SOON ENOUGH!!!!!

Release Date: 2014
Publisher: Bethesda Softworks
Developer: Tango Gameworks
Now this looks like something I wanna play...in a bright room...with other people...
I don't care if you think I'm a pussy :(
But yeah, this game looks horrifying...in a good way. With recent franchises taking a turn for the action route, it's refreshing to see a horror game actually focus on atmosphere and survival as opposed to simply making enemies that have strange anatomy. The environment is also incredibly well-developed, to the point where I felt like staying in one place for too long would be bad for my health.
Like this only more infectious
It's terrifying to say the least. Further cementing this as one to watch for is the fact that Resident Evil director Shinji Mikami is at the helm of this project so it definitely looks like something I'd like.


Release Date: November 2013
Publisher: Nintendo
Developer: Retro Studios
Our God is an awesome God!!!!

I grew up with Donkey Kong, so when Donkey Kong Country Returns was announced back in 2010 for the Wii, I almost lost my shit. When DKCTF was announced this year, I was beyond ecstatic. I finally have a reason to buy a Wii U. It may not look like much of a change from the one on the Wii but honestly, does it have to?
The gameplay is still just as tight as before. The levels have even more detail crammed into them, with the addition of a dynamic camera to show it all off. On a final note, I'm glad to see the tikis getting shelved for a more personality-filled group of vikings, though what they want a monkey's bananas for I can scarcely fathom.
Probably as offerings for their techno-viking god
So in the end, it's safe to call this E3 standard at best, stagnant at worst. Most of the games I'm looking forward to can best be described as basic. Not bad, but not going out of their way to do anything genre-defying. Still in the end, that makes me happy and isn't a happy monkey all that really counts?
Yes. Yes it does.

Now, join me tomorrow when I talk about the 5 games that either failed to impress me or have a better chance at finding bigfoot than being halfway decent. 

Thursday, June 13, 2013

Super Mario World review

     With E3 2013 having just come and gone I feel like many people would be expecting some kind of post-show discussion going on right now, but really what more is there to say that hasn't already been said? Microsoft's press conference was exactly what everyone predicted it would be, even with the addition of Killer Instinct to this year's showing; Sony pretty much followed them up by saying “we're not them”; and Nintendo just followed through with even more sequels to their established franchises. All in all, it was a pretty underwhelming year again. So, why not? Let's do another retro review, this time from a game I've mostly forgotten about.
     When I first got my SNES, there were two games I remember getting along with it. The first was Teenage Mutant Ninja Turtles: Tournament Fighters, a game that can best be described as a horribly unbalanced Street Fighter clone that my 5-year old mind found endlessly entertaining, and secondly was a certain game that featured a certain familiar plumber riding a green dinosaur. At this point in time, the only exposure I had had with the Mario franchise had been Mario Kart 64, so with my primitive child-like mind I thought all Mario games were about kart-racing, but then again I just didn't care at the time. I took it for what it was worth and tried to enjoy it even if my death was an incredibly common occurrence.
      So, how would I say it holds up to this day? Well, it's still playable for starters. The controls are as tight as ever, ensuring that if you die, it's your fault so blame can't be placed on the developers due to your poor handling. It's balanced out by frequent checkpoints mid-level, though at some points they can get incredibly spaced-out, especially in later levels where it can feel like forever before finally reaching one. This is made more aggravating since it's only possible to save the game when you finish a Ghost House, Switch Palace, Fortress, or Castle, so it can get very aggravating to beat five or six levels, only to die at a boss and be sent back to the previous save spot. Alleviating, this however, is the presence of secret exits which can be discovered by utilizing different keys that are left around the levels to access new areas. This comes at a slight cost, however, in that it is actually possible to reach the final area in only a couple of hours. Still, if you're a completionist, unlike me, you'll do your absolute best to find every single secret exit.
     Other than that, there really isn't a whole lot to say about it. The music is still incredibly catchy and as memorable as ever, plus the game looks especially well to this day even though it was released back in 1991. Then again, most games released on the SNES tend to stay looking good, mostly due to the fact that it is hard to make a video game sprite look bad. However, there is one major thing I dislike about early Mario games, and it's that many of them have a very generic atmosphere to them. With the exception of Yoshi's Island and Super Mario Bros. 2, the grand majority of Mario games used the same color palette to death. 
While the vast majority of other Nintendo titles have their own visual personality, such as Donkey Kong's lush jungle environments, Metroid's solitary and alien worlds, and Kirby's toy-box like feel, Mario always felt very basic by comparison, lacking much of the flair that these other titles featured.
     So,while many hail it as a classic, I feel that Super Mario World feels like a rather basic platformer, especially when compared to other titles such as Yoshi's Island, Megaman X, or Donkey Kong. Overall, a solid title that's lacking the refinements brought about by later games.


Wednesday, June 5, 2013

Super Mario World 2: Yoshi's Island Review

Super Mario World 2: Yoshi's Island
     Growing up dirt-poor in rural Georgia, there wasn't really much in terms of gaming entertainment that I was able to be exposed to. All I had at the time was a Nintendo 64 with Mario Kart and a Super NES with Teenage Mutant Ninja Turtles: Tournament Fighters and the original Super Mario World and while I can safely say that I was never bored, it meant that I had to suck it up and play games that I could find dirt cheap at the local flea market. It was here that I ended up forming a lifelong bond with a little gem known simply as Super Mario World 2, though being the retarded child I was, I saw the two and thought: “ooh, a new game, can't wait to take this home and be forced to delete the old saves so I won't have the story spoiled for me!”
     Don't believe the lie of Yoshi's Island, it's a sequel in-name and nothing else. It lacks most, if not all of the refinements brought about by the original, instead opting out for a revamped style of play and art-style that can best be described as every sickeningly sweet kindergarten drawing brought to life. Still, we're here for the gameplay and it's one of, if not the tightest controlling games I've ever played. Even today, they still hold up incredibly well, allowing for easy and quick maneuverability through the environment. Which is a good thing too, because while some levels will feel like a breeze completing, others can best be equated to the ninth circle of platforming hell, where bottomless pits, spikes, and lava become your best friend. Still, it never feels like the game is punishing you for the programmers' mistakes but rather your own.
     That being said, the game is far from perfect. Most of the bosses are fairly simple to beat and usually end up being larger versions of standard enemies. Furthermore, many people will argue that the sound of baby Mario wailing for help as he floats around waiting for you to pick him up is one of the most annoying noises to ever be produced by a piece of electronic equipment. It's also very easy to accidentally get knocked around shortly after taking damage from any source, which is made even worse if you get hit without the kid on your back keeping you from getting him back.
     I'm knit-picking at this point honestly. Even playing it now, it still holds up unbelievably well, considering that it's been out for over eighteen years and still looks great despite it's age. Heck, I still pull it out every now and again when I get bored of the current tripe the industry likes to pump out. Simply put, it's one of the most finely-crafted experiences to ever grace the SNES and I don't say that lightly. It's charm continues well into this day and serves as a clear reminder that games can be about pure honest fun as opposed to pretentious drama-fests that the creators only pumped out to satisfy their own egos or some insipid expansion pack meant to cash in on some fanbase's loose wallets.

New game reviews here!

Alrighty, I'll try getting them out at least on a regular basis as opposed to pumping em out once at a time only to watch em die. My first review will be Yoshi's Island after which I have no idea what will come next.