Wednesday, June 5, 2013

Super Mario World 2: Yoshi's Island Review

Super Mario World 2: Yoshi's Island
     Growing up dirt-poor in rural Georgia, there wasn't really much in terms of gaming entertainment that I was able to be exposed to. All I had at the time was a Nintendo 64 with Mario Kart and a Super NES with Teenage Mutant Ninja Turtles: Tournament Fighters and the original Super Mario World and while I can safely say that I was never bored, it meant that I had to suck it up and play games that I could find dirt cheap at the local flea market. It was here that I ended up forming a lifelong bond with a little gem known simply as Super Mario World 2, though being the retarded child I was, I saw the two and thought: “ooh, a new game, can't wait to take this home and be forced to delete the old saves so I won't have the story spoiled for me!”
     Don't believe the lie of Yoshi's Island, it's a sequel in-name and nothing else. It lacks most, if not all of the refinements brought about by the original, instead opting out for a revamped style of play and art-style that can best be described as every sickeningly sweet kindergarten drawing brought to life. Still, we're here for the gameplay and it's one of, if not the tightest controlling games I've ever played. Even today, they still hold up incredibly well, allowing for easy and quick maneuverability through the environment. Which is a good thing too, because while some levels will feel like a breeze completing, others can best be equated to the ninth circle of platforming hell, where bottomless pits, spikes, and lava become your best friend. Still, it never feels like the game is punishing you for the programmers' mistakes but rather your own.
     That being said, the game is far from perfect. Most of the bosses are fairly simple to beat and usually end up being larger versions of standard enemies. Furthermore, many people will argue that the sound of baby Mario wailing for help as he floats around waiting for you to pick him up is one of the most annoying noises to ever be produced by a piece of electronic equipment. It's also very easy to accidentally get knocked around shortly after taking damage from any source, which is made even worse if you get hit without the kid on your back keeping you from getting him back.
     I'm knit-picking at this point honestly. Even playing it now, it still holds up unbelievably well, considering that it's been out for over eighteen years and still looks great despite it's age. Heck, I still pull it out every now and again when I get bored of the current tripe the industry likes to pump out. Simply put, it's one of the most finely-crafted experiences to ever grace the SNES and I don't say that lightly. It's charm continues well into this day and serves as a clear reminder that games can be about pure honest fun as opposed to pretentious drama-fests that the creators only pumped out to satisfy their own egos or some insipid expansion pack meant to cash in on some fanbase's loose wallets.

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