With E3
2013 having just come and gone I feel like many people would be
expecting some kind of post-show discussion going on right now, but
really what more is there to say that hasn't already been said?
Microsoft's press conference was exactly what everyone predicted it
would be, even with the addition of Killer Instinct to this year's
showing; Sony pretty much followed them up by saying “we're not
them”; and Nintendo just followed through with even more sequels to
their established franchises. All in all, it was a pretty
underwhelming year again. So, why not? Let's do another retro review, this time
from a game I've mostly forgotten about.
When I
first got my SNES, there were two games I remember getting along with
it. The first was Teenage Mutant Ninja Turtles: Tournament Fighters, a game that can best be
described as a horribly unbalanced Street Fighter clone that my
5-year old mind found endlessly entertaining, and secondly was a
certain game that featured a certain familiar plumber riding a green
dinosaur. At this point in time, the only exposure I had had with the
Mario franchise had been Mario Kart 64, so with my primitive
child-like mind I thought all Mario games were about kart-racing, but then
again I just didn't care at the time. I took it for what it was worth
and tried to enjoy it even if my death was an incredibly common
occurrence.
So, how would I say it holds up to this day? Well, it's still playable for starters. The controls are as tight as ever, ensuring that if you die, it's your fault so blame can't be placed on the developers due to your poor handling. It's balanced out by frequent checkpoints mid-level, though at some points they can get incredibly spaced-out, especially in later levels where it can feel like forever before finally reaching one. This is made more aggravating since it's only possible to save the game when you finish a Ghost House, Switch Palace, Fortress, or Castle, so it can get very aggravating to beat five or six levels, only to die at a boss and be sent back to the previous save spot. Alleviating, this however, is the presence of secret exits which can be discovered by utilizing different keys that are left around the levels to access new areas. This comes at a slight cost, however, in that it is actually possible to reach the final area in only a couple of hours. Still, if you're a completionist, unlike me, you'll do your absolute best to find every single secret exit.
So, how would I say it holds up to this day? Well, it's still playable for starters. The controls are as tight as ever, ensuring that if you die, it's your fault so blame can't be placed on the developers due to your poor handling. It's balanced out by frequent checkpoints mid-level, though at some points they can get incredibly spaced-out, especially in later levels where it can feel like forever before finally reaching one. This is made more aggravating since it's only possible to save the game when you finish a Ghost House, Switch Palace, Fortress, or Castle, so it can get very aggravating to beat five or six levels, only to die at a boss and be sent back to the previous save spot. Alleviating, this however, is the presence of secret exits which can be discovered by utilizing different keys that are left around the levels to access new areas. This comes at a slight cost, however, in that it is actually possible to reach the final area in only a couple of hours. Still, if you're a completionist, unlike me, you'll do your absolute best to find every single secret exit.
Other
than that, there really isn't a whole lot to say about it. The music
is still incredibly catchy and as memorable as ever, plus the game
looks especially well to this day even though it was released back in
1991. Then again, most games released on the SNES tend to stay
looking good, mostly due to the fact that it is hard to make a video
game sprite look bad. However, there is one major thing I dislike
about early Mario games, and it's that many of them have a very
generic atmosphere to them. With the exception of Yoshi's Island and
Super Mario Bros. 2, the grand majority of Mario games used the same
color palette to death.
While the
vast majority of other Nintendo titles have their own visual
personality, such as Donkey Kong's lush jungle environments,
Metroid's solitary and alien worlds, and Kirby's toy-box like feel,
Mario always felt very basic by comparison, lacking much of the flair
that these other titles featured.
So,while many hail it as a classic, I feel that Super Mario World feels like a rather basic platformer, especially when compared to other titles such as Yoshi's Island, Megaman X, or Donkey Kong. Overall, a solid title that's lacking the refinements brought about by later games.
So,while many hail it as a classic, I feel that Super Mario World feels like a rather basic platformer, especially when compared to other titles such as Yoshi's Island, Megaman X, or Donkey Kong. Overall, a solid title that's lacking the refinements brought about by later games.
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